Though it took me 2 hours modelling the treasure chest was pretty basic. I started using a reference I found from google and then I decided to be a bit abstract in my design. Instead of rounding of the lid I changed it into a pyramid like shape.
To save time modelling I cut my mesh in half and added an inverted instance(mirroring). From experience I've noticed that this actually doesn't invert the normals to facing the inside. usually when I'm done modelling I would just combine both objects and then weld the vertices together.




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