Thursday, 3 July 2014

Texturing

Uv Unwrapping was a pain but then things got easier when I started texturing. I loved the modelling stage but the unwrapping and texturing where very new for me. Personally I enjoyed adding in the spec map.

For the spec map I didn't just use black and white. I noticed that black = 0% and white = 100% so I had so grey in it to mix it up a bit. I've been trying to maintain a cartoony style throughout the texturing stage. In the end it was allot of fun seeing the end result.

3 colours. Brown for wood, Gold and Red for a gen or fabric like material.


Here I was using a grey color to reduce the spec instead of eradicating the spec





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