For the spec map I didn't just use black and white. I noticed that black = 0% and white = 100% so I had so grey in it to mix it up a bit. I've been trying to maintain a cartoony style throughout the texturing stage. In the end it was allot of fun seeing the end result.
3 colours. Brown for wood, Gold and Red for a gen or fabric like material.
Here I was using a grey color to reduce the spec instead of eradicating the spec




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