Sunday, 3 August 2014

Veneno low poly

Working on the back pieces though I now have a total of 3.2k tris which will mean I will have to start cutting down in polys. So far I've been working in a high poly workflow and I will later have to duplicate projects to have one as a low poly project and the other as a high poly project. I plan on making a photoreal render of this vehicle during the holidays.


In the future I wish to approach hardsurface projects in a similar method where I limit myself to a 5k tri count and then buff up the poly count by smoothing and detailing.

I still have allot of capping and tweaking that needs be done. Some pieces I haven't even added in yet Especially the wheels!


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